top of page

IGI-2 Multiplayer Networkconfig.cfg

//  IGI2 NETWORK CONFIG FILE

//

//

// Some settings are commented in this file.

// Please see supplied text files in the main game directory for a more complete description

//

// If you have messed up this config file, delete it, and 

// a new config file with default settings will be created.

//

// Any line in this file starting with a '/' is a comment and won't affect the configuration.

// The server name (if you run any)

lo svname("IGI2 Server");  -  Between "" , write your server name you want to display in the Server list .

//

// Password needed to connect to your server (if any). Set to "" to disable

lo svpassword("");  -  Between ''' , write the password with which a player should have , to join your server .

//

// Password needed to get super user rights. CHANGE THE DEFAULT!

lo rconpass("NOPASS");  -  Between "" , write the password which can be entered in the console to become 2nd admin

//

// Your server will try to use this local port.

// Configure any firewalls et.c. accordingly.

lo svport 26001

//

// Only effective on servers with several IP addresses. See mp-commands.txt for help.

lo svinterface 0

//

// Your client will use this local port. Configure any firewalls et.c. accordingly.

lo clport 26015

//

lo maxplayers 16  -  Write the maximum number of players allowed to play in the Server

lo specmode 1

lo teamdamage 0  -  Keep it "1" to activate Team Damage and "0" to keep Team Damage switched off .

lo autobalance 0  -  If you want your Server to have equal number of players in both teams, keep it "1"

lo warmup 0

lo public 1

//

// Below are the maps currently in your active map cycle.

// Enable a map with the command 'lo activatemap <mapID>'

// where <mapID> is the identifaction number for the map.

// Some maps and their IDs:

//

// 01 - Redstone

// 02 - Forestraid

// 03 - Sandstorm

// 04 - Timberland

// 05 - Chinese Temple

//

lo activatemap 3  -  Write the ID number of the map you want to run . If you install new maps , you must know what is its ID .

//

lo moneystart 15000  -  Money to be given to player in beginning .

lo moneycap 15000  -  Max money a player can have .

lo moneykill 800  -  Money , a player gets after killing an enemy .

lo moneyteamkill -4000  -  Money to be deducted after killing  friend player , please pit "-" before writing the number .

lo moneyplayerobjwin 1000  -  Money to be given to the player who completes an objective .

lo moneyteamobjwin 2250  -  Money to player given to each player in the team which completes an objective .

lo moneyteamobjlost 1250  -  Money to be given to each player in the team which loses an objective .

lo moneymissionwin 1250  -  Money to be given to each player of the team which wins a mission .

lo moneymissionlost 750  -  money to be given to each player of the team which loses an objective

//

// Number of map rounds to be played before map change.

// Set to 0 to disable the round limit.

lo maprounds 0

//

// Time to play map before map change.

// Set to 0 to disable the timer.

lo maptime 0

//

// Change map when a team has this many points.

// Set to 0 to disable the score limit.

lo mapteamscore 3  -  If a number is written here , then map will change after that much wins by a team .

//

lo objtime 15  -  Maximum time a map should play

lo bombtime 90  -  Time after the bomb will blast , (in seconds) .

lo spawncost 1000  - The money which will be deducted from a player after he is killed .

lo spawntimer 20  - The number here will be divided from spawncost and the result will be the time after a player can spawn cost free .

lo spawnsafetimer 10  -  keep it zero .

lo allowsniperrifles 1

lo smooth 100  -  keep it 100 .

lo bandwidth 400  - Write your maximum Internet Speed ;  Bandwidth = Choke x Fillpercent KB/PS .

lo choke 12   -  Choke  =  Bandwidth / Fillpercent .

lo fillpercent 60  -  Keep it 1000

lo timeout 90

lo autokick 300

lo playername("SNIPER");  -  Between "" , write your own name with which you will play in the multiplayer

lo bombrepostime 0  -  If you write a number here, the bomb will be spawned in the 1st spawn area if it is not taken till that much time .

lo forcefirstspec 0

lo pingmax 400  -  Maximum ping a player can have .

lo plossmax 150  - Maximum ploss a player can have in your server  (plossmax = value / 10) .

lo idlemax 3000

lo goutmax 45

bottom of page